Fighter vs Tank
Kholai íàïèñàë:Warriors were made for power? Are you one of those people who doesn't know what Sneering Kick is for?
Full Endurance fighter destroys full strength fighter at every turn, because mages and clerics love full endurance fighters who know how to tank. Why party with a low HP, high damage fighter when you could have a mage?
Fighters are the heroes guys. They're the ones who stand toe to toe with the dragon and survives everything it throws at them. They're the ones who leap in front of bullets meant for the mage, and the one who holds the forces of evil at bay because they're just that studly. Everyone supports the fighter, because the fighter keeps them safe, full strength isn't keeping anyone safe.
As for combat, sure, the full strength guy might do a lot of damage normally. Against a full endurance fighter who has a slightly higher defence than granite does? Not so much. And nail in the coffin? Stones restore a percentage of HP.
cryragon íàïèñàë:Kholai íàïèñàë:As for combat, sure, the full strength guy might do a lot of damage normally. Against a full endurance fighter who has a slightly higher defence than granite does? Not so much. And nail in the coffin? Stones restore a percentage of HP.
Each free stat point goes to END, gives +0.5 DEF, +5 HP, and +0.1% (1-50) / +0.05% (51+) Block Rate. If a fighter allocates 50 free stat points to END, he gets +25 DEF, +250 HP and +5% Block Rate. These numbers may look quite high at low levels, but slowly become negligible to high levels, except the block rate. That's why I don't think full END fighters as tough as you claimed them to be.
Going for full SPR is worth more later if you want to be an offensive axe-wielding fighter. Each free stat point goes to SPR, gives +0.5 MDEF, +5 SP, and +0.2% (1-25) / +0.1% (26+) Critical Rate. A critical hit is basically a twice more damage hit. As a nice bonus, if you do a skill critical hit, your skill additional damage also gets doubled too. By doing more constant critical hits, your overall damage output is increased.
Health stones don't work that way, instead you get a fixed recovery amount each uses. When you level up, the efficiency of those stones go up by a certain fixed amount, followed by the rise of their price.
Kholai íàïèñàë:I agree with you partially Cryagon, that adding spirit is better than adding nothing but endurance, but the comparison is between pure strength and pure endurance. Hyperbole aside, full strength does not compare to full endurance. The extra 75 damage for fifty points in the stat chips away at 250 points of HP. Perhaps neither is an appreciable amount, but as you say, a 1/20 chance of blocking (added to shield, if the tank fighter has any sense) which will completely annul all damage combined with a larger safety buffer (thank you for correcting me on health stones) put the advantage firmly in the hands of the tank in every situation.
Even comparing two partial spirit builds, I believe a tank's block chance will prevent a critical as assuredly as a normal strike, and with more hits per second they're about as likely if not more likely to score criticals as their strength toting counterpart. In fact, this speed has a dual effect. Strength that the fighter gets automatically is counted on every hit, off-setting the higher damage of the axe somewhat. Even on top of this, the added defence from a shield makes the tank fighter take even less damage. Their opponent is simply more likely to die from a lucky shot from the tank just because they have a lower health reserve.
kobjing íàïèñàë:You forgot to mention that the axe fighter can't block, why? cos he got no shield.
Later in game shield def is approx = 1.5 * armor def. Wit full END ur block abilty will freq occur, not to mention we fighter have BLOCK RATE skill which can block up to 75% hit.
Plus why would u go full SPR, when after 25 points u only gain 0.1%.
cryragon;103920 íàïèñàë:Flying Snow íàïèñàë:Free Stat Points
STR = +1.2dmg END = +.1%block(1~50)/.05%block(51+), +.5def, +5hp. DEX = +.2%evade(1~50)/.1%evade(51+), +.3%aim(1~33)/.2%aim(34~67)/.1%aim(68+) INT = +1.2Mdmg SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp
If the max level is 100, then this is how a PURE build would look like.
STR = +138dmg END = +8.25%block, +57.5def, +575hp DEX = +16.5%evade, +21.2%aim INT = +138Mdmg SPR = +14%crit, +57.5Mdef, +575sp
Looking at the numbers above, pure SPR fighters are very threatening with their skill criticals.
STR is more suited for low to mid levels, as you can see in this screenshot:
1H Sword + Shield is mainly for PvE, while axe is more suited for PvP / Guild Wars. You don't need damage over time in PvP, but high damage burst in a short amount of time by skill spamming, or else you will just have a stone/pot spamming fight with fellow fighters.
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